|“||Wicked Weave techniques use Bayonetta's hair as a conduit to summon forth demonic entities.||”|
–Bayonetta Game Manual
Wicked Weaves are a type of attack that can be executed by powerful Umbra Witches to summon forth Infernal Demons by using their hair as a conduit. Bayonetta's Wicked Weaves usually summon the massive limbs of Madama Butterfly, the demoness she has made a pact with, while Jeanne's Wicked Weaves usually summon the limbs of Madama Styx to aid her. The farther into a combo a Wicked Weave is produced, the more powerful it becomes.
In Bayonetta 2, Wicked Weaves have a more powerful variant named Infernal Weaves that appear when Bayonetta has powered up into Umbran Climax. In addition to using normal Wicked Weaves for every attack, the end of combos cause Infernal Weaves to fully manifest the Infernal Demons for extreme damage in a large area-of-effect.
Father Rodin also uses his own variant of Wicked Weaves in the fight against him, using only angelic punches against Bayonetta that do massive damage. Depending on the weapon equipped, some of Bayonetta's attacks will perform different Wicked Weave animations and effects.
All three of these weapons produce Wicked Punches and Wicked Kicks that launch enemies away from Bayonetta in a straight line. Scarborough Fair and Bazillions are the 'middle of the road' Wicked Weaves, dealing average damage and causing average knockback, stagger, and stun. Onyx Roses' Wicked Weaves seem to do slightly more damage.
Unlike most other weapons, Shuraba doesn't use Bayonetta's hair as a conduit. Instead, Wicked Weaves produced by this weapon are demonic blades of energy that mimic Bayonetta's sword swings, creating cleaving swipes or far-reaching jabs and lunges. These Wicked Weaves also don't have as much knock back or as high a stagger rate, but they make up for this by being the most damaging Wicked Weaves in the game.
Most Wicked Weaves made by this weapon remain Wicked Punches. However, when executing the Kulshedra's unique combo, , a Wicked Back Hand will be performed instead which slams all enemies away in a 180 degree branching angle from Bayonetta. This backhand does average damage and stagger/stun, however it knocks smaller enemies away a considerable distance, keeping in line with Kulshedra's theme of controlling the battlefield by keeping Bayonetta at range where she's safe from harm. When in Serious Mode or with the Climax Brace equipped, all punches produce a Wicked Back Hand.
Durga's Wicked Weaves all become Madama Butterfly's hands, regardless of their placement in a set. They also take on the appearance of Durga's current elemental form, becoming fiery orange with Durga Fire or a neon electric blue with Durga Lightning. When produced, all Wicked Weaves will either become fingernail thrusts or clawing swipes, using Madama Butterfly's nails to pierce and scratch enemies. Durga Fire's Wicked Weaves do more damage and have a higher knockback and stagger rate than Durga Lightning's, however Durga Fire is a great deal slower than its lightning form and they are more difficult to produce against faster enemies and on higher difficulty settings.
Wicked Kicks produced with Odette will take on a frost and ice-like appearance, changing the kicks to a bright glowing white color. Aside from cosmetic changes, the kicks will be slightly increased in damage and stagger but have less knockback. This allows Bayonetta to exploit Odette's mobility, giving her time to skate towards her target or gain some distance. The final Wicked Kick at the end of Odette's unique combo: does significant damage if all kicks before it were "Charged". When Bayonetta is in Serious Mode or is wearing the Climax Brace, all Wicked Kicks will be leg sweeps that function almost exactly like Durga's scratching attacks.
Wicked Punches and Kicks created by the Kilgore are largely the same as their small arms versions both in appearance and function. The only differences are when the Kilgore's two unique combos are done; and . When these two combos are executed, the final attack will launch a projectile Wicked Punch or Kick that will travel in a straight line towards Bayonetta's target. It will hit it a number of times as it pushes the enemy back before continuing through it to do the same to all enemies in a line behind it until the Wicked Weave hits a wall. When Bayonetta is in Serious Mode or is wearing the Climax Brace, all attacks will produce these projectile Wicked Weaves.
Though most Wicked Weaves will remain the same, the Sai Fung's and combo will produce a Wicked Palm Thrust instead of a punch. This palm thrust has enormous knock-back and possibly the highest stagger rate of all Wicked Weaves while also doing high damage. Because it's a palm thrust, it also has an increased area of effect, knocking most enemies in front of or around Bayonetta away in a straight line. All of this is likely because the Sai Fung does minimal damage and has no real knock back on any of its moves, so this unique Wicked Weave is in place to make up for its shortcomings in those departments.
The Pillow Talk has no proper Wicked Weaves; instead it must be charged by holding down . Once the energy blade has reached its second charged state, its blade will be increased to roughly three times in length, and all of its attacks will do substantially increased damage and count as Wicked Weaves for a short time. When in Serious Mode or with the Climax Brace equipped the Pillow Talk will be perpetually fully charged.
Both of these weapons are incapable of producing Wicked Weaves, even when Bayonetta is in Serious Mode or has the Climax Brace equipped. This is due to the Handguns being too weak to channel powerful magic without being destroyed. Rodin's reasoning however is likely because it is a weapon of angelic origin and as such cannot be used in tandem with Infernal Demon attacks. Despite this shortcoming, Rodin does enough damage and has enough flexibility in its combos to make it a moot point.
The Wicked Weaves produced in Bayonetta 2 change in different demons depending on the particular weapon that has been equipped.
Love Is Blue produces Wicked Weaves in the same manner as Scarborough Fair, albeit with more erratic and violent motions instead of the straight and stiff Wicked Weaves as its predecessor. As Love is Blue are a whole new set of guns, their power limits have risen in tandem with Bayonetta's higher skill in combat, meaning these "newer" Wicked Weaves are slightly more damaging than the originals. Depending on the enemy being faced, Love Is Blue can juggle them in the air or catapult them across the battlefield, but are less likely to stun the more resilient enemies such as the Accolade variants.
When Umbran Climax is activated, Love Is Blue is a polyamorous weapon regarding the demons it manifests in Infernal Weaves. Ranging from Madama Butterfly to Labolas and Hydra, Love is Blue has the most variety when it comes to the selection of demons.
Similarly to the Shuraba, Rakshasa produce slashes of demonic energy instead of being formed from Bayonetta's hair and have a similar degree of movement and arcs, slashes and stabs when utilised. Also like the Shuraba, the Wicked Weaves are particularly damaging and their radius thanks to the addition of two blades make them ideal for dealing out massive damage to groups of enemies.
When Umbran Climax is activated, Rakshasa's Infernal Weaves manifests as either Mictlantecuhtli on the hands which attacks with a foward spiralling head-butt, or Diomedes on the feet which cleaves and drills with its horn.
Alruna produces similar Wicked Weaves to Shuraba, manifesting as vines of spiked, red demonic energy instead of hair that sweep in long ranged arcs and spirals that shred and bludgeon enemies. Though not particularly damaging, Alruna's Wicked Weaves have the ability to grab any enemy when being executed, making them ideal for crowd control.
The Infernal Weaves created by Alruna in Umbran Climax summon Hydra when equipped on hands which sweeps its tentacles in a circular arc around Bayonetta, or Baal when equipped on feet who uses her thorned, mace headed tongue to evicerate Bayonetta's enemies.
Much like Durga before it, Undine's most notable unique trait is its ability to switch between two elemental states; one of fire and one of ice. Wicked Weaves will match the Undine's current element, the elemental Wicked Weaves will also do more damage to enemies of the opposite element.
In both regular gameplay and Umbran Climax, Undine summons Hydra which sweeps and jab at enemies from all angles. The demon appears drenched in either fire or ice depending on the element currently chosen.
Like Rakshasa and Alruna, Chernobog produces non-hair based Wicked Weaves and creates giant, purple, spinning versions of it's blades. They can hit multiple times in a large radius and even knockback and stun the largest of Beloved Variants when powered up with Umbran Climax.
This weapon's Infernal Weaves also summon Mictlantecuhtli, which manifests from above in a screech that hits all enemies in a very large radius.
Takemikazuchi's Wicked Weaves summon the demon Hekatoncheir who mimics the hammer's attacks by punching enemies and slamming them to the ground. Takemikazuchi has the strongest Wicked Weaves in the game and is able to stun the largest of enemies with ease. However, their speed is rather low to make up for this boost in strength.
The hammer's Umbran Climax summons Hekatoncheir for every hit, summoning multuple hands depending on how long the hammer is charged for. Up to 3 hands can hit an enemy at once.
The Chain Chomp's Wicked Weaves create a blue silhouette of the creature that launches from it and knocks enemies away with multiple bites. In Umbran Climax, every swing of the Chain Chomp towards an enemy creates these silhouettes.
Salamandra differs from the other Gold LP weapons in that they are unable to produce any regular sort of Wicked Weaves. In Umbran Climax, the chainsaw blades instead become gigantic every time they hit an enemy.
As with the first game, both of the Handguns and Rodin are incapable of producing Wicked Weaves, due to the Handguns being too weak to channel magic and Rodin's incredible power thanks to manifesting as both angelic and demonic weapons in its second incarnation.
As an unlockable weapon in Bayonetta 2, Scarborough Fair's Wicked Weaves are slightly altered to resemble Love Is Blue in both regular gameplay and powered up with Umbran Climax in terms of damage, knockback and stunning capability. The same is also applied to Shuraba which creates singular blade Wicked Weaves that match the Rakshasa swords.
Bayonetta (Gallery) • Jeanne (Gallery) • Zero • Enzo • Rodin (Gallery) • Luka • Cereza (Gallery) • Antonio Redgrave • Umbran Elder • Rosa • Father Balder (Gallery) • Jubileus the Creator
Masked Lumen (Gallery) • Loki • Loptr • Aesir
Handguns • Scarborough Fair • Onyx Roses • Shuraba • Kulshedra • Durga • Odette • Lt. Col. Kilgore • Sai Fung • Bazillions • Pillow Talk • Rodin • All 4 One
Love Is Blue • Rakshasa • Alruna • Kafka • Chernobog • Undine • Takemikazuchi • Salamandra • Master Sword • Arwing Guns • Chain Chomp • Umbran Armor • Unforgiven • Holy Glaive
Affinity • Dear and Decorations • Enchant • Applaud • Ardor • Irenic • Beloved • Kinship • Fairness • Grace and Glory • Fearless • Harmony • Inspired • Braves • Gracious and Glorious • Joy
Acceptance • Belief • Accolade • Valiance • Cachet & Compassion • Urbane • Enrapture • Fidelity • Gravitas • Allegiance • Hideous • Hatred • Fury • Pain • Pride • Greed • Malicious • Resentment • Sloth
Contracted Demons • Gomorrah • Malphas • Hekatoncheir • Scolopendra • Phantasmaraneae • Little Devils • Madama Butterfly • Madama Styx • Queen Sheba
Labolas • Mictlantecuhtli • Baal • Hydra • Diomedes • Carnage • Madama Khepri • Omne • Fortitudo • Temperantia
Golem • Fortitudo • Temperantia • Iustitia • Sapientia • Father Balder • Jeanne • Jubileus the Creator •
Gomorrah • Valiance • Glamor • Masked Lumen • Valor • Insidious • Prophet • Alraune • Balder • Loptr • Aesir • Rodin, The Infinite One