Sapientia, the Cardinal Virtue of Prudence.

Chapter XIII: The Cardinal Virtue of Prudence is the thirteenth chapter of Bayonetta. In the fourth boss fight, Bayonetta faces with Sapientia, the last of the Auditio, taking their fight from the surface of the sea into a whirlpool.

Out at Sea - Part I

Verse I

You will start out with a cutscene, you will now be officially introduced to the mysterious angel Jeanne was speaking to from the previous chapter and the reason for the plane crashing. Sapientia, Audito of the Laguna, Cardinal Virtue of Prudence, Controller of the Seas. Sapientia is the fourth main boss and last of the Audito, and its element is Water.

After the cutscene you will need to move over to his side and begin to attack the legs. On the legs are glowing faces, attack these. As you do Sapientia will dive underwater then attempt to get you from below. You will see a large ripple where he will appear. This will happen twice soon followed by seeing the fin. When you see the fin that means Sapientia will behave much like a shark (swim towards you then leap up and out of the water at you).

After you have dodged the attacks, Sapientia will land and he will be upright again allowing you to target the legs. As you attack the legs, missiles will be fired at you, so be careful. After you have destroyed two of the faces, you'll need to be ready to dodge for Sapientia will dive underwater again.

Once the attacks stop and you are allowed to attack the legs then do so. Be careful, Sapientia will try to swipe you with claws as you move towards the other set of legs and even try to stomp
you with the leg you're attacking. The faces will also now shoot fireballs at you so be prepared to dodge. More missiles will also be launched (these missiles are much faster so be careful).

After you have destroyed the last face on the leg you will now use an Umbran Climax to summon Infernal Demon Phantasmaraneae. Sapientia will attempt to flee. You must race up and then use Wicked Weave hands in order to steer Sapientia around back towards your demon. As you go you will need to Counter attacks.

If you fail to counter then you will need to attack the legs once more until you are able to jump back up and steer again.

Out at Sea - Part II

Verse I Cont.

Once you are able to steer Sapientia back to the demon, it'll tear off part of the face (as well as a horn) to reveal a weak spot. Now you must target this soft point.

This part is similar to the first except now you're attacking the face and Sapientia will try to do a few more attacks. As you attack the head you'll need to watch out because Sapientia will be trying to hit you with claws often as well as try to bite or eat you. Avoid these attacks but keep hitting the face. There will even be moments where Sapientia will attempt to body slam you.

Once you are 4/5 of the way through the green health bar you can summon Phantasmaraneae once more and steer the Audito back to the demon. The demon will tear off the wings as well as the last horn of the angel.


Verse I Cont.

After Phantasmaraneae attacks Sapientia for the second time, the angel will be angered and create a whirlpool. At this point the yellow health bar will be about halfway depleted.

You will be forced to the top of the whirlpool, then Sapientia will use a set of four tentacles to fire lasers in a circle. Either jump over it or continually move to the left of the laser. You will eventually
have surfed down near the head. Once here you will need to once more attack the red orb on the face. Be careful for Sapientia will try to claw and bite you. Dodge the claws. When the mouth begins to open stop attacking and back off. If you don't then you can take some serious damage. If you can then try to get Witch Time in order to get a few more hits onto the face.

After some time Sapientia will push you back to the top of the whirlpool. Lasers will be fired either in the circular pattern or one will appear in front of you in order to hit you; missile like objects will also be fired at you. Evade these and travel closer. These lasers are much faster than they were previously so be careful.

Once you reach the face again, Sapientia will do the same moves again.

After the health bar is depleted you will once more summon Phantasmaraneae. This will go to a cutscene thus ending the chapter.

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