Chapter XII: The Broken Sky is the twelveth chapter of Bayonetta. This chapter takes place on the Valkyrie, a large military transport jet, Bayonetta must find Cereza and Luka and eventually confront Jeanne once again.

Miliary Transport Valkyrie - Interior

Verse 1


After the cutscene you will now be in the plane's interior. Run forward, but watch out there will be a purple-ish glow on the floor; this is an attack. Soon you'll be confronted by a group of Affinities. After you kill them then run down the stairs on the left side. Jump over a gap in the floor, be warned that along the way you will be attacked by giant fists and kicks coming out of the floor and even a translucent Gomorrah. These are actually Jeanne's summoned Wicked Weaves.

Once you get to the other side, head up the small stairs and to the door.

Verse 2

Once you break open the door you'll be in a large room fill with crates. Jump down from the catwalk and you'll go to a brief cutscene. You'll now be in a Quick Time Event, you have 90 seconds to jump up the various crates and back into the plane.

Once you are back inside you will face Grace & Glory. Recommended weapons are Onyx Roses and Odette.

After they are defeated proceed further inside. You will come across a trio of Archer Applaud. Defeat them and proceed up the ramp. At the top left corner of the floor you can access the Gates of Hell to buy new techniques or supplies. Turn right and jump towards the wall. This wall is actually movable so attack it a few times in order to make it fall.

Verse 3 (Optional)


(In the area of where the crates fell from the hatch) if you climb up the ladder to reach the chest then you will need to use Panther Within to run and double jump across (maybe even use Crow Within to fly) and reach the other side. There will be a set of double doors. Break them down to access the next area. Cross the platforms to reach the back of the room. After fighting a small group of angels you will come to Alfheim.

Note: This Verse serves only as a means to reach Alfheim. Verse 5 immediately starts after Verse 2's door/wall is broken down and you have access to the area outside.

Verse 4

Alfheim serves as this Verse.

Verse 5

Once it has fallen you will need to jump down onto the ring below. You will have a group of Decorations comes at you. Dispense of them and run across the ring in the direction of the camera. Once you do it'll go to a cutscene.

Verse 6 (Optional)

In order to reach Verse 6 you will need to jump into the turbine that is to the left of the spinning ring (Verse 5). This verse takes place inside the airplane's turbines; you'll face a group of Affinity and Applaud. You need to dodge their attacks to reach Alfheim as well as to get back. You need Wtich Time to pass through the blades.

Alternatively, if you have Kilgore, once you've reached the Alfheim portal you can safely kill the angels to complete the verse in a timely manner, and then use the lock-on button and Kilgore to destroy the turbines from the rear - only from this direction are they vulnerable. This is a safer way to finish Verse 6 as sometimes an unconscious angel will float away as the plane drifts up and down, rendering the verse unfinishable even if all remaining angels are killed.

Note: This Verse serves only as a means to reach Alfheim. Verse 7 immediately starts after the cutscene that starts at the end of Verse 5.

Verse 7

Alfheim serves as this Verse.


Verse 8

After the cutscene you will now face Jeanne. Recommended weapons would be you are comfortable with. The Onyx Roses and Odette combo is, once more, a good choice. Kulshedra, Durga Fire and Lt. Col. Kilgore would not be suggested due to the slow speed (unless you do the Durga/Lt. Col Kilgore glitch). Jeanne is incredibly fast and summons Wicked Weaves often. She will also charge at you very quickly so unless you are quick on the dodge you can take some serious damage. Sometimes Jeanne will summon her small translucent Gomorrah Wicked Weave against you in this fight, dodging this attack will trigger Witch Time - this is the first time in the game that Witch Time can be used against Jeanne.

As you fight there will also be moments where you can Counter Jeanne. When you do you will be charging the Gigaton mode. After a few seconds you and Jeanne will separate, and depending on the result of the counter, you will either have
kicked her some distance away and have knocked down quite a bit of her health, or vice versa.

Once her health is down to the green bar she will summon Angel Slayer (her motorcycle). With the motorcycle she will try to ram you as well as hit you with the tires (either in a wheelie or a powerslide). Dodging and activating Witch time is your best course of action.

After most of the green bar is down the motorcycle will disappear then soon be followed by another Counter. Counter to do a lot of damage (it will likely finish off the green bar and get almost halfway through the last bar).

Once most of the last health bar is down you'll go through one more Counter. Complete it to nearly finish off Jeanne. After the Counter her health bar will likely only be able to sustain a few more hits. Finish her off to go to the next cutscene.

Military Transport Valkyrie - Interior

Verse 9

After the cutscene you will be back inside the airplane. Here you will be encountering electrified water, you will be hurt if you touch it. If you have Durga (Durga Lightning specifically) equip it on the hands and feet and you'll be immune to the electrified water. If you don't have Durga then you will need to instead use either Panther Within's running jump to cross the pools or be able to jump across the walls and bulkhead over the water and through the bolts in the room.

Once you pass the pools of water you'll go to a cutscene.

You will now be carrying/protecting Cereza. The airplane will do a roll and you'll fall down, at the bottom some Affinities will spawn. Here you will need to put her down in a place where you and Cereza won't be hurt by the electricity and go Out of Body (you'll be translucent). After you defeat the first group of angels pick Cereza up and move forward. A second group of Affinities supported by an Applaud will appear. You must put Cereza down again. After you defeat that group of angels and you move forward a third group will appear. Another Applaud and Affinity.

Verse 10

After you break the angelic border pick up Cereza and move on. This will bring you to a brief cutscene. After it ends you must run up the airplane. As you do you will be confronted with a trio of Harmony. Set down Cereza in a place where there is no water (or else you and she will start drowning) and attack them.

After they are defeated pick Cereza up and move forward. You'll go through a brief cutscene thus ending the chapter.


Antonio's Notes Locations:

  1. Verse 1: After you cross the gaps and reach the door, before you leave the book will be behind a crate. (The Valkyrie Military Transport)
  2. Verse 3: Immediately after Verse 2. (Gjallarhorn Defense Initiative)
  3. Verse 9: It'll be left of the upward sloping ramp (near the bolts of electricity) on the small platform. (The Treasure of the Clans: The Eyes of the World)

Arcade Bullet Locations:

  1. N/A
  • If you replay the level then bullets will replace any Hearts or Pearls you had found previously.

Chest Locations:

  1. Verse 1: Immediately after you start if you head forward just past the edge of the platform you started then turn right and head down that little path the chest will be at the end.
  2. Verse 1: On the left side just past the stairs of the beginning platform you'll see a set of double doors. Break them down to get the chest. (Reward is a Magic Flute instead of a Heart or Pearl piece)
  3. Verse 1: Directly ahead of you on the right side is the chest (angels spawn in the area). (Reward is a Red Hot Shot instead of a Heart or Pearl piece)
  4. Verse 3: Immediately after Verse 2 go back down the slightly dropped hatch, on the right side (you'll be facing where the crates fell from) there will be a vertical ladder. Climb it to reach the chest.

Note: These chests will not look the same as the previous ones. These are matte black/gray instead of gold.

Broken Moon Pearl Locations:

  1. N/A

Broken Witch Heart Locations:

  1. Verse 1: Immediately after you start if you head forward just past the edge of the platform you started then turn right and head down that little path the chest will be at the end.
  2. Verse 3: Immediately after Verse 2 go back down the slightly dropped hatch, on the right side (you'll be facing where the crates fell from) there will be a vertical ladder. Climb it to reach a chest. Break the chest to get the Heart Piece.
  3. Verse 4: Reward for beating the Alfheim.
  4. Verse 7: Reward for beating the Alfheim.

Golden LP Locations:

  1. N/A

Umbran Tears Of Blood Locations:

  1. Verse 1: At the end of the room (past the translucent Gomorrah) there will be a set of stairs, at the bottom of these stairs is a cage. In the cage is the crow.


  1. Verse 2-4: In order to reach this portal you must jump across the gap left by the open hatch. Do this by climbing to the highest point in the room and do a Panther Within run and jump or jump and fly there. Pass through the area, make it to the back of the room near the group of angels. Defeat them to open the portal. (Reward: Broken Witch Heart)
  2. Verse 5-6: Once outside in the area of the Decorations, wait for the ring you're standing on to spin far enough to see the opening of the plane's turbine. Jump inside the turbine; you will need to run through the turbine's blades (using Witch Time) so dodge the angel attacks and move through the blades. The portal is at the end. (Reward: Broken Witch Heart)
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