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Chapter V: The Lost Holy Grounds is the fifth chapter in Bayonetta. In this chapter, Bayonetta lands in the dual valley of the Umbra Witches and Lumen Sages, scaling the great statues of each clan and facing Jeanne again. It is one of the longest chapters of early game and introduces several difficult enemies, making it the first of the tougher chapters of the game, especially for newer players.

The Crescent & Sunrise Valleys

Verse 1

You start the chapter off with a cutscene. Follow the path. Be prepared, parts of the path will break and fall off while other pieces will simple crack and move. You'll eventually encounter a group of Decorations (Grace & Glory on Hard/Infinite Climax), you can either run by them or kill them. Either way you'll reach a small area (Umbran - Training Ground Ruins). As you head to the left a cutscene will start and introduce Grace & Glory.

Verse 2

These two utilize fire (Grace) and lightning (Glory). They are very fast opponents and can be difficult. Once the cutscenes end you will immediately be attacked so be ready to dodge. These guys use several different kinds of techniques. Most of their attacks are quick and always on the move. Grace is the power fighter of the two, its attacks are a bit slower, and it uses wider sweeps and
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tends to drag it's claws along the surface of the ground before swinging. Glory tends to be much more mobile on the battlefield, sliding back and forth to dodge incoming attacks before striking. Its attacks are also more agile, its usually sliding along with striking, giving it deceptively long reach.

Their tactics vary but they'll usually be strafing you. Your best bet is to dodge the slashes and activate Witch Time. Try to focus on one of the two. Once one dies it will drop its claws, these claws can do some serious damage so its suggested to pick them up. (After you defeat the first pair then 2 more Graces and 1 more Glory appear, this is on Hard/Infinite Climax)

Note: Highly recommended to use Onyx Roses (or Odette if you have them) and use the Charge Modifier.

Verse 3

Alfheim level serves as Verse 3.

Verse 4

After defeating Grace & Glory you will need to follow the stairs onto a bridge. Be careful for some of the bridge will collapse or semi collapse. On the pieces you'll face a few Affinities, defeat them and move on to a cutscene. After they will introduce Fearless, the electric cousin to Fairness. Be ready because as soon as the introduction is over Fearless will immediately attack you (Fairness will join in on Hard/Infinite Climax).
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It will use its tail a lot to attack you so you'll want to watch as it charges up by lifting its tail in the air and having the tip spin. In close quarters it will also use a paw swipe to hurt you so you'll be dodging its claws and its tail. Fearless is paired with a Fairness so you'll need to watch out. Fairness is slow until it attacks. If you are at a distance then Fearless may pounce at you. Dodge and counter. Both Fearless and Fairness can stun you if you are caught in their shriek attack so make sure you don't get caught, especially since you face the pair.

After you defeat the pair proceed where the the angelic border was. You'll cross another bridge of sorts, it'll spawn a few Applaud (a trio of Applaud + a group of Affinity on Hard/Infinite Climax). You can fight them or skip them but once you cross the bridge you'll end Verse 4.

Verse 5

As soon as you reach the platform after crossing the bridge you will need to turn left and activate a stone structure. This will change the setting to nighttime and activate a stone pillar. Witch Walk up the pillar and jump through the circle. This will boost you to the far side you saw when activating the structure. As you go you will be faced with groups of Dear & Decorations. Once you hit the rocks on the other side you will be immediately confronted with another pair of Grace & Glory (a trio of Joy on Hard/Infinite Climax). Once they are defeated you will be introduced to a group of Harmony.

These angels will fly directly at you in an attempt at hitting you. Jump over them or dodge. Besides just flying at you Harmony can also do electrical attacks and launch blue spheres of electricity at you. They will also attempt to swing their tails and claws at you, watch for warning signs. Harmony crackles with energy before attacking so listen for a crackle and be ready to move. Due to being able to fly Harmony will often times glide at a distance, because of that sometimes you can lose track of where they are so fire your guns around. For one it'll do some damage and for two it could help you locate the angel(s). And finally they have a habit of teleporting away then teleporting to another part of the battlefield so watch for the golden rings to see where they appear.

When you get the option, use a Torture Attack on one of the Harmonies. You'll summon a chainsaw and brutally cut down the center of the angel. The chainsaw can be picked up and used again on more angels if you so choose.

Verse 6

After you break the angelic barrier run up the stairwell, be careful because there is a snake shaped smoke trail that winds up the stairs; if you touch it then you will be injured. Reach the top of the stairs and you'll see a symbol on the floor and a door. To open the door there are small platforms that you must jump onto. Jump to the upper most one then jump down onto the symbol. When you hit the ground it will open the door with the resounding bang.

Jörmungandr's Staff

Verse 6

After a brief cutscene and after you have started climbing the circular stairwell you'll be introduced to Ardor. When you jump down you'll come face to face with a pair of Ardor. These angels have a variety of attacks, they have fast sword swing and are far more agile on the ground than most other humanoid angels. Ardor's attacks are a set of three sword swings, a shield block followed by a counter, a dashing attack and finally an attack that has the angel leap into the air and vertically bring the sword down.

After enough damage the Ardor's shield with break. This will cause the Ardor to be more aggressive, now its swords swings are much faster and will now actively try to keep you within striking distance. Focus on one Ardor at a time. They don't move quite as well as Fearless & Fairness or Grace & Glory but if you aren't watching them carefully the angels can maneuver around you and attack.

Verse 7

Once the Ardors are defeated you will see a small cutscene showing the full moon. Now you are able to Witch Walk up the tower. As you start climbing pieces of rock will fall down and markings will appear on the walls. Do not touch these, they will hurt you. As you climb you'll see a red/gold snake thing fly up the tower, don't worry about it now keep dodging the falling debris and markings.

After a short distance a few Harmony will appear, you can either kill them or keep moving. Whatever you do you'll still nee to keep climbing up the tower. More and more markings will appear until you reach a large outcrop. Jump over it and you'll see a small cutscene

Verse 8

Alfheim level serves as Verse 8.

Verse 9

Once you are in the room a sort of gate will close under you thus making a room. You will need to turn around and jump up a set of small platforms on the wall. On the uppermost platform is a lever. Pull it. Now you can enter the next area. Inspect the statues and prepare for you will have to face another pair of Grace and Glory (Fearless on Hard/Infinite Climax). Remember to utilize as much Witch Time as possible and focus on fighting one at a time.

Verse 10

Alfheim level serves as Verse 10.

Verse 11

Now that the statues can you used "lift" the statues then jump back down to the room you were in previously. There will be one of those strange metal doors. Before the 10 seconds is up activate the statues and get into Witch Time. Use your combos on the door to break it open and run through. Now that you are outside you will need to follow the path. Another of those smokey snake like things moves across your pathway. It can get a bit tricky because the environment (such as the running water) can hinder your view of where the snake will be. If you aren't careful you could be injured by it.

Keep following the path. After you pass a large fountain you'll see the red/gold snake break a part of the pathway you're on. Now you'll need to hurry because the path is going to start collapsing
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underneath you. As you go the snake thing will be helping to damage the pathway by shooting fireballs at it. At the top you will jump just as the last bit of the pathway falls off. You'll land on the platform. It'll begin the introduction to Inspired.

The angel tends to fly quickly around the area. Use your guns to shoot at it while its at a distance, its possible to stun it. When its stunned it will crash onto the platform in a daze allowing you to throw in a few good combos. When it recovers it will launch fireballs at you as well as try to swipe you with its tail. Use Witch Time to add a few hits on it before it moves away. When it does it'll once more try to take into the sky, when its like that just shoot at it with your guns to stun it again. Once more it'll crash onto the platform in a daze allowing to hit it.

Keep dodging its fireballs and jump over its tail swipes until you have brought its health down. It'll be stunned for one last time, now you must do an Umbran Climax and summon Malphas again. The demon will grab the Inspired by its throat and tear off its head. It'll swallow part of its prey then dissipate. Thus completing Verse 11.

Great Umbran Statue - Summit

Verse 12

After you have defeated Inspired move into the building. In the center of the room is the entrance to the Gates of Hell. If you need to pick up supplies, spend Halos or give Rodin the LPs then now is the time to do so. Hop up the tower using the stairway platforms. Once you reach the door head outside, where you will face another Inspired.
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Verse 13

After you have defeated the Inspired you'll need to continue along the path. But first, if you want to complete all the verses for the best score, you will need to backtrack to where you first faced the Inspired for another Harmony fight. Once you complete the verse, break down the old gate and proceed. As you walk across the bridge a cutscene will happen and a large angel will appear. The bridge will break so you'll need to cross the pieces and eventually be prompted into a Quick Time Event. When you jump onto a large circular platform it will move to a cutscene with Jeanne.

Verse 14

Now you must battle Jeanne. Like in the previous encounter with her she is shown to be very fast and agile in both movement and attack. If she lands a combo attack on you it could he highly damaging. Shooting at her with guns is null and void due to her ability to deflect your shots with perfectly placed bullets. She is quite capable of Wicked Weave attacks, those hit hard and can take a good bit of health.

It'll get to a point where you will have to jump to another rock. When you do so Jeanne will follow right behind you, you'll continue the battle but on a smaller space to take extra caution. Once her green health bar is depleted you will return to the large circular arena you were previously in. This is the final stage. There will be a part where you and Jeanne will use Wicked Weaves as
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counters against each other. After that part you'll continue the fight as normal.

After you finish off her health it'll go to a cutscene. Once the cutscene is over you will have unlocked Beast Within. Now you'll use Panther Within in order to cross the pieces of rock. Once you do it'll go to one last cutscene thus ending the Chapter.

Items

Antonio's Notes Locations:

  1. Verse 1: As soon as you begin the chapter on of the notes will be in front of you. (Crescent and Sunrise Valleys)
  2. Verse 5: Immediately after you see your score for Verse 4 turn left. The book will be right in front of you. (Heavenly Manipulators)
  3. Verse 6: After defeating Harmony, run up the stairwell. About halfway there you'll see a symbol for the Gates of Hell, turn left and hop down onto the rocky outcrop. You should land on the book. (The Witches' Tears Of Blood)
  4. Verse 11: Once you get outside you will need to follow the path and avoid the smokey snake. About halfway up there will be a large fountain attached to the path on the left side. The book lies in the area. (Witch Graves Within The City)
  5. Verse 12: Before you leave the tower turn to the left and drop down. The book is on the staircase a little to the right of the chest. (Rodin & The Gates Of Hell)


Arcade Bullet Locations:

  1. Verse 4: Reward for beating Fearless and Fairness.
  • Replaces any Pearl or Heart pieces previously discovered.


Chest Locations:

  1. Verse 6: After you defeat Harmony on the right side of the stairwell is the chest.
  2. Verse 6: Climb the stairwell. Halfway up you'll see the symbol for the Gates of Hell. Turn left and there will be a small rocky outcrop. The chest is there.
  3. Verse 11: Once you get outside you will need to follow the path and avoid the smokey snake. About halfway up there will be a large fountain attached to the path on the left side. The chest will be in the area.
  4. Verse 12: Before you exit the tower turn around and the chest will be located on a small platform almost opposite to the door.


Broken Moon Pearl Locations:

  1. Verse 3: Reward for completing the Verse 3 Alfheim level.
  2. Verse 6: Climb the stairwell. Halfway up you'll see the symbol for the Gates of Hell. Turn left and there will be a small rocky outcrop with a chest. Break it to get the Pearl.


Broken Witch Heart Locations:

  1. Verse 6: After you defeat Harmony turn to the right of the large stairwell, there will be a chest. Break open the chest to receive the Heart.
  2. Verse 8: Reward for the Verse 8 Alfheim level.
  3. Verse 10: Reward for the Verse 10 Alfheim level.
  4. Verse 12: Before you exit the tower turn around and a chest will be located on a small platform almost opposite to the door. Break it to receive the Heart.


Golden LP Locations:

  1. Verse 2: Reward for defeating Grace & Glory. (Sonate in DK.448 part I)
  2. Verse 5: Reward for defeating the second pair of Grace & Glory and the group of Harmony. (Sonate in DK.448 part II)
  3. Verse 11: Once you get outside you will need to follow the path and avoid the smokey snake. About halfway up there will be a large fountain attached to the path on the left side. There will be a chest in the area. Break it to receive the LP. (Sonate in DK.448 part III)
  • After you collect all three pieces you can unlock Durga.


Umbran Tears of Blood Locations:

Normal

  1. Verse 5: The crow is located opposite side of the device that changes day into night.
  2. Verse 12: Immediately after beating Inspired you will cross the small bridge to get to the building. On the right side of the bridge is the crow.

Hard

  1. Verse 1: The crow is located directly behind you at the edge of the platform.
  2. Verse 11: As you run up the snake-like walkway you will need to jump into the fountain area. The crow is on the left side on the railing.

Non-Stop Infinite Climax

  1. Verse 5-6: After you have defeated the enemies, before you proceed up the stairwell, the crow is located at the top of the pillar to the left of the stairs.
  2. Verse 8: Located in Verse 8 Alfheim, the crow is on the bridge on the right side.

Alfheim

  1. Verse 2: After you defeat Grace & Glory return to the very beginning of the chapter. It'll be where you started from. (Reward: Broken Moon Pearl)
  2. Verse 8: Immediately after you see your score for Verse 7 head back down the tower to where you met Ardor. The portal will be in the center of the floor. (Reward: Broken Witch Heart)
  3. Verse 10: Immediately after you get outside turn to the right and follow the spiral down. (Reward: Broken Witch Heart)

Video Walkthrough

Normal

Part 1

Part 2

Part 3

Part 4

Part 5

Hard/Infinite Climax:

Video

Items:

Video (all items can be found on any difficulty, only exception is the Umbran Tears of Blood)


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