Tetsuzanko is a melee move with any hand-mounted weapon that allows Bayonetta to instantly project a Wicked Weave attack at a nearly unlimited distance to the enemy in front of her at the expense of a few magic orbs. When no magic is available, Tetsuzanko is a forward slam attack that knocks the enemy up and away from her.
She does this every time Tetsuzanko is performed, but ordinarily the projection wicked weave attack overshadows the physical move. There are a few other special moves that allow Bayonetta to sacrifice magic to perform weave attacks when she doesn't have time to perform a combo chain to set them up, such as Heel Stomp and Witch Twist, but Tetsuzanko is the one that both makes use of the attributes of the hand weapon equipped and creates a wicked weave attack that will knock back the enemy being that it's of the punch variety.
Given the nearly unlimited range of the attack with respect to normal combat scenarios within the game, Tetsuzanko can be used effectively as a powerful and quick long range attack, or a good way to get extra hits in on a boss that is far away from Bayonetta at the time, provided she has magic available. Used in conjunction with taunting to replenish magic during such scenarios, enhances its effectiveness in this regard.
In Bayonetta 2, Bayonetta can still use the Tetsuzanko, which still uses up three orbs of her magic gauge. It is unknown if this technique is bought at The Gates of Hell, or if it is available right from the very beginning of the game.
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