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UnmaskedBalderRender

Balder wielding the Glaive

The Holy Glaive is the name of Balder's weapon which he uses in conjunction with powerful magic attacks. Wielded as a double bladed staff, the weapon can be split into two different blades at the user's whim.

The Holy Glaive is Balder's main weapon, save for the final battle against him. It is also the only weapon that he is able to use in Tag Climax mode.

In-Game Description

N/A

How to Obtain

Automatically obtained when Balder becomes a playable character in Tag Climax. As his only weapon, it cannot be un-equipped or changed for another weapon.

Unique Traits

With the Holy Glaive, Balder is capable of performing powerful short, to mid ranged attacks using its physical slashes and strikes with the press of the PunchLarge button. In particular combos, he is also capable of attaching and detaching the two ends together to form two long swords, one in each hand. He can use the Glaive to perform the move Stiletto, allowing him to charge forward while thrusting with the weapon similar to how the move is performed when Bayonetta is equipped with the Shuraba.

The Holy Glaive is also the main force behind Balder's version of the After Burner Kick, and the aerial version of the Heel Slide. Kicking upwards or downwards with the blade of the weapon pointed in the direction he is kicking while being placed right next to his leg. When performing his variation of Witch Twist he grips his holy glaive by the center of the handle and then spins it over head, acting like helicopter blades, as he rises into the air when performing the move.

Performing the Bullet Climax command while pressing PunchLarge will cause him to rotate his holy glaive once, with enough force to send enemies away from him. Inputting the action ↓ ↑ KickLarge will allow him to summon a projection of his blade that will rise upwards out of the ground into enemies. Unlike Heel Stomp, this attack does not consume magic. Performing PunchLargePunchLargeKickLargePunchLarge will allow Balder to summon a rising blade projection as a combo finisher. When inputting the actions PunchLargeKickLargePunchLarge will have Balder split his holy glaive into two swords, then perform a series of vertical spinning slash attacks that ends in a in a blade projection.

Outside of the aforementioned attacks, pressing the KickLarge button will cause Balder to use a series of powerful magic attacks. Creating orbs of lightning, fire pillars, small flaming boulders, and even beams of light shooting down from the sky. Holding the KickLarge button will cause the spells to grow in strength and size. By imputing the Bullet Climax command while pressing the KickLarge button Balder will shoot out multiple flaming stones in many directions around him, which is useful for attacking enemies in multiple directions.

The Holy Glaive does not possess Wicked Weaves, and Balder can instead create giant projections of the blade as combo finishers with his physical attacks. With his version of Umbran Climax, the Glaive creates the giant blade projections for standard attacks, while summoning members of the Auditio. Summoning a Fortitudo dragon head to replace the rising blade projection that would appear outside of Umbran Climax, and Temperantia for the PunchLargePunchLargePunchLargePunchLargePunchLarge combo finisher. The larger enhanced variations of his magic that would form when holding down the attack button form automatically during the activation of his version of Umbran Climax.

For standard Shoot attacks, due to lacking a gun or any other form of on-hand projectile weapon, Balder will throw white feathers like darts towards his enemies. He will throw three at a time with each arm swing, allowing him to get multiple shots in at once.

Additionally, Balder can dodge non-stop, like Jeanne.

Gallery

Trivia

  • During the boss battle with Father Balder in the first game, he is capable of summoning blades of golden energy to perform melee attacks against Bayonetta. This is referenced when the Glaive creates similar strikes in the final battle with the Masked Lumen in Bayonetta 2.
  • When he runs out of health in Tag Climax, golden clawed hands try to take him into a portal above him. This is quite the opposite of the bloody red hands trying to drag their Umbra Witch target into a red portal below them, which is what happens when an Umbra Witch (such as Bayonetta/Jeanne/Rosa) run out of health in tag climax mode, or when faced with a game over in story mode.
  • Time stops completely, as opposed to merely slowing down, when he dodges to activate Light Speed.
    • The screen will also appear to have a black and white color theme during this time, as opposed to the purple/blue color theme when an Umbra Witch performs Witch Time.
    • It appears as if time is not reduced against a taunted/enraged enemy when activating his equivalent of Witch Time, unlike all other Umbra Witches.

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